object Normalizer extends Serializable
A UGen that normalizes the input amplitude to the given level. Unlike
Compander
, this UGen will not overshoot, but it needs to look ahead in the
input signal, introducing a delay in its output. The delay time is equal to
twice the value of the dur
parameter (the buffer internally used).
Examples
// compare dry and wet play { val z = Decay2.ar( Impulse.ar(8, phase = LFSaw.kr(0.25) * 0.7), attack = 0.001, release = 0.3) * FSinOsc.ar(500) val in = z * SinOsc.ar(0.05) * 0.5 val flt = Normalizer.ar(in, dur = 0.15, level = 0.4) LinXFade2.ar(in, flt, MouseButton.kr(-1, 1)) }
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def
ar(in: GE, level: GE = 1, dur: GE = 0.01f): Normalizer
- in
input signal to be normalized
- level
peak output amplitude level to which to normalize the input
- dur
look-ahead time in seconds. Shorter times will produce smaller delays and quicker transient response times, but may introduce amplitude modulation artifacts. (init-time only)
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def
kr(in: GE, level: GE = 1, dur: GE = 0.01f): Normalizer
- in
input signal to be normalized
- level
peak output amplitude level to which to normalize the input
- dur
look-ahead time in seconds. Shorter times will produce smaller delays and quicker transient response times, but may introduce amplitude modulation artifacts. (init-time only)
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