object Limiter extends Serializable
Limits the input amplitude to the given level. Unlike Compander
, this UGen
will never overshoot, but it needs to look ahead in the input signal,
introducing a delay in its output. The delay time is equal to twice the value of
the dur
parameter (the buffer internally used).
Examples
// compare dry and wet play { val in = Decay2.ar( Impulse.ar(8, phase = LFSaw.kr(0.25) * 0.7), attack = 0.001, release = 0.3) * FSinOsc.ar(500) val flt = Limiter.ar(in, level = 0.4) LinXFade2.ar(in, flt, MouseButton.kr(-1, 1)) }
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def
ar(in: GE, level: GE = 1.0f, dur: GE = 0.01f): Limiter
- in
input signal to be limited
- level
maximum amplitude to which the signal is limited. The limiter will kick in when the input signal exceeds
+level
or falls below-level
.- dur
look-ahead time in seconds (init-time only)
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kr(in: GE, level: GE = 1.0f, dur: GE = 0.01f): Limiter
- in
input signal to be limited
- level
maximum amplitude to which the signal is limited. The limiter will kick in when the input signal exceeds
+level
or falls below-level
.- dur
look-ahead time in seconds (init-time only)
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