object LFDNoise3 extends Serializable
A dynamic ramp noise UGen. It is similar to LFNoise2
, with three
differences: It uses cubic instead of quadratic interpolation for the random
values between -1
and +1
at a rate given by the freq
argument. There is no
time quantization, and it there is fast recovery from low freq values.
In contrast, LFNoise0
, LFNoise1
, and LFNoise2
quantize to the nearest
integer division of the sample rate, and they poll the freq argument only when
scheduled, and thus seem to hang when the frequencies get very low.
Examples
// compare dynamic and non-dynamic play { val r = MouseX.kr(0.1, 1000, 1) val a = LFNoise2 .ar(r) val b = LFDNoise3.ar(r) val freq = Select.ar(MouseButton.kr(lag = 0), Seq(a, b)) SinOsc.ar(freq.madd(200, 500)) * 0.2 }
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def
ar(freq: GE = 500.0f): LFDNoise3
- freq
rate at which to generate random values.
- def ar: LFDNoise3
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kr(freq: GE = 500.0f): LFDNoise3
- freq
rate at which to generate random values.
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