Packages

object JPverb extends Serializable

An algorithmic reverb UGen, inspired by the lush chorused sound of certain vintage Lexicon and Alesis reverberation units. Designed to sound great with synthetic sound sources, rather than sound like a realistic space.

Note: You may need to increase the server's real-time memory

Examples
// defaults
play {
  val src = SplayAz.ar(2, Impulse.ar(Seq(1, 3, 5, 7, 9)))
  JPverb.ar(inL = src\0, inR = src\1)
}
// dream-verb
play {
  val src = SplayAz.ar(2, Impulse.ar(Seq(1, 3, 5, 7, 9)))
  0.4 * src + 0.8 * JPverb.ar(
    inL = src\0, inR = src\1, revTime = 60, size = 2.8, damp = 0.3, earlyDiff = 0.42,
    low = 0.84, mid = 0.71, high = 0.0,
    lowCut = 2450, highCut = 1024, modFreq = 0.1, modDepth = 4.6)
}
// tail modulation
play {
  val src = SplayAz.ar(2, Impulse.ar(Seq(1, 3, 5, 7, 9)))
  val time = LFSaw.ar(0.02).linexp(-1, 1, 0.02, 60)
  JPverb.ar(
    inL = src\0, inR = src\1, revTime = time, size = 1.0, damp = 0.3, earlyDiff = 0.0,
    low = 1, mid = 0, high = 1,
    lowCut = 2450, highCut = 1024, modDepth = 0)
}

This is a third-party UGen (DEINDUGens).

See also

FreeVerb2

GVerb

Greyhole

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  4. def ar(inL: GE, inR: GE, revTime: GE = 1.0f, damp: GE = 0.0f, size: GE = 1.0f, earlyDiff: GE = 0.707f, modDepth: GE = 0.1f, modFreq: GE = 2.0f, low: GE = 1.0f, mid: GE = 1.0f, high: GE = 1.0f, lowCut: GE = 500.0f, highCut: GE = 2000.0f): JPverb

    inL

    left input signal to be reverberated

    inR

    right input signal to be reverberated

    revTime

    approximate reverberation time in seconds (T60 - the time for the reverberation to decay 60 dB). Does not effect early reflections. (0.1..60)

    damp

    damping of high-frequencies as the reverberation decays. 0 is no damping, 1 is very strong damping (0..1)

    size

    scales the size of delay-lines, producing the impression of a larger or smaller space. Values below 1 can sound quite metallic. (0.5..5)

    earlyDiff

    shape of early reflections. Values of > 0.707 produce smooth exponential decay. Lower values produce a slower build-up of echoes. (0..1)

    modDepth

    depth of delay-line modulation in sample frames. Use in combination with modFreq to set amount of chorusing within the structure. (0..50)

    modFreq

    frequency of delay-line modulation. Use in combination with modDepth to set amount of chorusing within the structure. (0..10)

    low

    multiplier for the reverberation time within the low band. (0..1)

    mid

    multiplier for the reverberation time within the mid band. (0..1)

    high

    multiplier for the reverberation time within the high band. (0..1)

    lowCut

    frequency in Hz at which the crossover between the low and mid bands of the reverberation occurs. (100..6000)

    highCut

    frequency in Hz at which the crossover between the mid and high bands of the reverberation occurs. (1000..10000)

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  13. def kr(inL: GE, inR: GE, revTime: GE = 1.0f, damp: GE = 0.0f, size: GE = 1.0f, earlyDiff: GE = 0.707f, modDepth: GE = 0.1f, modFreq: GE = 2.0f, low: GE = 1.0f, mid: GE = 1.0f, high: GE = 1.0f, lowCut: GE = 500.0f, highCut: GE = 2000.0f): JPverb

    inL

    left input signal to be reverberated

    inR

    right input signal to be reverberated

    revTime

    approximate reverberation time in seconds (T60 - the time for the reverberation to decay 60 dB). Does not effect early reflections. (0.1..60)

    damp

    damping of high-frequencies as the reverberation decays. 0 is no damping, 1 is very strong damping (0..1)

    size

    scales the size of delay-lines, producing the impression of a larger or smaller space. Values below 1 can sound quite metallic. (0.5..5)

    earlyDiff

    shape of early reflections. Values of > 0.707 produce smooth exponential decay. Lower values produce a slower build-up of echoes. (0..1)

    modDepth

    depth of delay-line modulation in sample frames. Use in combination with modFreq to set amount of chorusing within the structure. (0..50)

    modFreq

    frequency of delay-line modulation. Use in combination with modDepth to set amount of chorusing within the structure. (0..10)

    low

    multiplier for the reverberation time within the low band. (0..1)

    mid

    multiplier for the reverberation time within the mid band. (0..1)

    high

    multiplier for the reverberation time within the high band. (0..1)

    lowCut

    frequency in Hz at which the crossover between the low and mid bands of the reverberation occurs. (100..6000)

    highCut

    frequency in Hz at which the crossover between the mid and high bands of the reverberation occurs. (1000..10000)

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