object BRF extends Serializable
A second order band reject (notch) filter UGen.
Examples
// modulated frequency play { val in = Saw.ar(200) * 0.5 val freq = SinOsc.ar(XLine.ar(0.3, 100, 20)).madd(3600, 4000) BRF.ar(in, freq) }
// mouse controlled frequency and Q play { val in = WhiteNoise.ar(0.5) val freq = MouseX.kr(200, 10000, 1) val q = MouseY.kr(0.5, 10, 1) // bottom to top BRF.ar(in, freq, q.reciprocal) }
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def
ar(in: GE, freq: GE = 440.0f, rq: GE = 1.0f): BRF
- in
input signal to be filtered
- freq
center frequency in Hertz
- rq
reciprocal of Q. The Q (or quality) is conventionally defined as center-frequency / bandwidth, meaning that rq = bandwidth / center-frequency. A higher Q or lower rq produces a steeper filter. Too high values for
rq
may blow the filter up!
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def
kr(in: GE, freq: GE = 440.0f, rq: GE = 1.0f): BRF
- in
input signal to be filtered
- freq
center frequency in Hertz
- rq
reciprocal of Q. The Q (or quality) is conventionally defined as center-frequency / bandwidth, meaning that rq = bandwidth / center-frequency. A higher Q or lower rq produces a steeper filter. Too high values for
rq
may blow the filter up!
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